Virtual and Gaming Environments
Breaking character or corpsing is also being used more frequently to describe a user-player who, having assumed the role of a virtual character or avatar and is acting within a virtual or gaming environment, then breaks out of that character. For example, this could be either a player-character behaving inappropriately within the social-cultural environment depicted by the virtual or gaming environment or the player ceasing to play (momentarily or entirely) leaving the character suspended and/or lifeless.
Read more about this topic: Breaking Character
Famous quotes containing the words virtual, gaming and/or environments:
“Neither dead nor alive, the hostage is suspended by an incalculable outcome. It is not his destiny that awaits for him, nor his own death, but anonymous chance, which can only seem to him something absolutely arbitrary.... He is in a state of radical emergency, of virtual extermination.”
—Jean Baudrillard (b. 1929)
“Sir, I do not call a gamester a dishonest man; but I call him an unsocial man, an unprofitable man. Gaming is a mode of transferring property without producing any intermediate good.”
—Samuel Johnson (17091784)
“Corporate America will likely be motivated to support child care when it can be shown to have positive effects on that which management is concerned aboutrecruitment, retention and productivity. Indeed, employers relate to child care as a way to provide growth fostering environments for young managers.”
—Dana E. Friedman (20th century)