Power-Ups
Like many other brick-breaking games, Break 'Em All utilizes a power-up system that allows players to modify gameplay to help them progress. The game's 12 power-ups are divided into six pairs of two, and at the beginning of each game the player must choose one of each pair. During the game, the power-ups become available in order of usefulness as the player's points increase, although only the most recently gained powerup is available for use. If a player completes a stage without using a powerup, it will carry over to the next stage. While most powerups are meant to make the game easier, some powerups make the game more difficult, but give the player a boost in points.
Tier | Choice #1 | Choice #2 |
---|---|---|
Tier 1 | Slow Decreases ball speed. |
Fast Increases ball speed and score obtained by each broken block. |
Tier 2 | Catch Catches the ball with the paddle. |
Mirror Reflects the ball back in the direction it came from. |
Tier 3 | Multi Makes two additional clones of the ball. |
5-Way Temporarily splits the ball into 5 parts. |
Tier 4 | Safe Extends a barrier behind the paddle. |
Option Makes a clone of your paddle where you activate this power-up. |
Tier 5 | Wide Extends the length of the paddle. |
Small Decreases the length of the paddle but doubles the points for each broken block. |
Tier 6 | Laser Temporarily gives the ball the ability to obliterate any breakable brick in its path. |
Bomb Temporarily gives the ball the ability to destroy adjacent bricks. |
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