Break 'Em All - Power-Ups

Power-Ups

Like many other brick-breaking games, Break 'Em All utilizes a power-up system that allows players to modify gameplay to help them progress. The game's 12 power-ups are divided into six pairs of two, and at the beginning of each game the player must choose one of each pair. During the game, the power-ups become available in order of usefulness as the player's points increase, although only the most recently gained powerup is available for use. If a player completes a stage without using a powerup, it will carry over to the next stage. While most powerups are meant to make the game easier, some powerups make the game more difficult, but give the player a boost in points.

Tier Choice #1 Choice #2
Tier 1 Slow
Decreases ball speed.
Fast
Increases ball speed and score obtained by
each broken block.
Tier 2 Catch
Catches the ball with the paddle.
Mirror
Reflects the ball back in the direction it
came from.
Tier 3 Multi
Makes two additional clones of the ball.
5-Way
Temporarily splits the ball into 5 parts.
Tier 4 Safe
Extends a barrier behind the paddle.
Option
Makes a clone of your paddle where you
activate this power-up.
Tier 5 Wide
Extends the length of the paddle.
Small
Decreases the length of the paddle but
doubles the points for each broken block.
Tier 6 Laser
Temporarily gives the ball the ability to
obliterate any breakable brick in its path.
Bomb
Temporarily gives the ball the ability to
destroy adjacent bricks.

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