Game System
The game system of Brave New World was based on a simplified version of the rules system developed by Pinnacle Entertainment Group earlier in 1996 for Deadlands. Brave New World eschewed the use of poker cards and poker chips, and only used six-sided dice instead of the many polyhedrals of Deadlands. Superpowers were represented as specific "power packages" of thematic powers grouped together, such as "flyer", "speedster" or "blaster" (similar systems of archetypes are found in other superhero games, like City of Heroes).
The Brave New World books were mostly black & white, with small glossy color sections that would give exposition about the setting and plot, and very important information, like new power packages.
The back of each book contained a "Guide's Handbook", which was information specifically for use by the game master, such as some of the secrets of the setting (see below).
The game was published from 1999 until early 2001, when AEG cancelled the line. Author Matt Forbeck has revealed on his web site the general plans for the game when it was canceled, and the direction it was going to take. A coming expansion would feature Superior reappearing in the skies of Crescent City, wounded and exhausted, but alive, and with him would be revealed the truth behind what really happened to him, all the Alphas, the City of Chicago, and eventually reveal where Alphas and Deltas got their powers, and other mysteries of the setting.
Matt Forbeck has stated his interest in returning to produce new Brave New World materials, possibly in PDF format, but acknowledges the legal and licensing issues that may make such a project very difficult. However in 2009, Alderac have released all of the Brave New World books in PDF through DriveThruRPG.
Read more about this topic: Brave New World (role-playing Game)
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