Brain Age: Train Your Brain in Minutes A Day! - Gameplay

Gameplay

Brain Age is designed to be played a little each day, similar to the Nintendogs titles and Animal Crossing: Wild World. The Nintendo DS is held on its side, with the touch screen on the right for right-handed people and the left for left-handed people. The game is entirely touch and voice-controlled – the player either writes the answer to the puzzle on the touch screen or speaks it into the microphone. Before the player can begin a Brain Age session, he or she must input information. First, players must confirm the date and select which hand they write with. The player then inputs his or her name and date of birth.

At the end of all Brain Age Check puzzles, Training puzzles, Quick Play puzzles, and Sudoku puzzles, the player is shown how quickly he or she completed it, the player's speed (according to metaphors such as "bicycle speed" and "jet speed", the highest being "rocket speed"), and a tip for either improving the player's brain or a game-related tip. If the player's time or score in Brain Age Check or Training is high enough, it will appear on one or both of the Top Three. The Top Three shown is the player's own top three attempts at a puzzle, while he or she can also compare the top three with those of other saved players.

While the player is navigating the menus outside of the puzzles, Professor Kawashima appears to prompt and encourage the user. Brain Age allows up to four players to save profiles on one DS game card, and these players can interact with each other in several different ways. There are five modes of play – Brain Age Check, Training, Quick Play, Download, and Sudoku.

When starting a session, Kawashima may ask the player to participate in a Picture-Drawing Quiz, which requires the player to draw a person, place, or thing by memory using the touch screen. After the player has done all three, the game will compare his or her drawing to an example created by the game developers, along with advice of what to emphasize on below its image. If more than one player profile is saved on the game card, images for the day can be compared to those of other players.

Kawashima may also ask the player to participate in a Memory Quiz, which requires the player to recall a recent event, such as what the player ate or the most interesting thing you saw on television the day before. Several days later, it will ask for the answer you provided, and will then compare the answer given several days ago and the answer given on the current day to test your recollection skills. The player is not scored on his or her ability to remember. The purpose of these tasks is to help the player improve his or her recollection.

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