Bound High - Development

Development

While alone in the Japan System Supply office around midnight, Hideyuki Nakanishi looked at some of the game plans on the company's president's desk. The plans he saw felt orthodox and boring (one game was a mixture of squash and Breakout), so he wrote a summary of his idea for Bound High and put in on the office wall. The president liked the idea and development of the game began.

Bound High was largely regarded, along with Dragon Hopper, as being the most promising Virtual Boy game of 1996.

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