Botnet - Organization

Organization

While botnets are often named after the malware that created them, multiple botnets typically use the same malware, but are operated by different criminal entities.

The term "botnet" can be used to refer to any group of computers, such as IRC bots, but the term is generally used to refer to a collection of computers (called zombie computers) that have been recruited by running malicious software.

A botnet's originator (known as a "bot herder" or "bot master") can control the group remotely, usually through an IRC, and often for criminal purposes. This server is known as the command-and-control (C&C) server. Though rare, more experienced botnet operators program command protocols from scratch. These protocols include a server program, a client program for operation, and the program that embeds the client on the victim's machine. These communicate over a network, using a unique encryption scheme for stealth and protection against detection or intrusion into the botnet.

A bot typically runs hidden and uses a covert channel (e.g. the RFC 1459 (IRC) standard, Twitter, or IM) to communicate with its C&C server. Generally, the perpetrator has compromised multiple systems using various tools (exploits, buffer overflows, as well as others; see also RPC). Newer bots can automatically scan their environment and propagate themselves using vulnerabilities and weak passwords. Generally, the more vulnerabilities a bot can scan and propagate through, the more valuable it becomes to a botnet controller community. The process of stealing computing resources as a result of a system being joined to a "botnet" is sometimes referred to as "scrumping."

Botnet servers typically liaise with other botnet servers, such that a group may contain 20 or more individual cracked high-speed connected machines as servers, linked for greater redundancy. Actual botnet communities usually consist of one or several controllers that rarely have highly developed command hierarchies; they rely on individual peer-to-peer relationships.

Botnet architecture evolved over time, and not all botnets exhibit the same topology for command and control. Advanced topology is more resilient to shutdown, enumeration or discovery. However, some topologies limit the marketability of the botnet to third-parties. Typical botnet topologies are Star, Multi-server, Hierarchical and Random.

To thwart detection, some botnets are scaling back in size. As of 2006, the average size of a network was estimated at 20,000 computers, although larger networks continued to operate.

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