Development
In 2005, it was announced that Steven Spielberg and Electronic Arts would be collaborating to create three new video game titles. Many were surprised when, in July, 2007, EA announced that their first collaboration of the three would be Boom Blox, a puzzle game for Wii. Spielberg explained the unexpected choice, stating that "I really wanted to create a video game that I could play with my kids." He elaborated his younger children enjoy playing the Wii more than the PlayStation 3 or the Xbox 360, and this was a chance to "show they can have fun playing games that are non-violent and much more creative and strategic". His children gave feedback for the game because they were allowed to play a prototype.
Initially, the game was to support headtracking: the repositioning of the virtual in-game camera in relation to player's position in the room. The feature, which was to require two Wii Remotes and an LED headset, was to be included as an easter egg. However, on April 15, 2008, EA announced that the headtracking feature had been cut from the game.
During development, the focus was on creating a video game specifically for Wii, but senior producer Amir Rahimi has indicated that Boom Blox may be ported to other consoles in the future.
Read more about this topic: Boom Blox
Famous quotes containing the word development:
“The Cairo conference ... is about a complicated web of education and employment, consumption and poverty, development and health care. It is also about whether governments will follow where women have so clearly led them, toward safe, simple and reliable choices in family planning. While Cairo crackles with conflict, in the homes of the world the orthodoxies have been duly heard, and roundly ignored.”
—Anna Quindlen (b. 1952)
“The development of civilization and industry in general has always shown itself so active in the destruction of forests that everything that has been done for their conservation and production is completely insignificant in comparison.”
—Karl Marx (18181883)
“The experience of a sense of guilt for wrong-doing is necessary for the development of self-control. The guilt feelings will later serve as a warning signal which the child can produce himself when an impulse to repeat the naughty act comes over him. When the child can produce his on warning signals, independent of the actual presence of the adult, he is on the way to developing a conscience.”
—Selma H. Fraiberg (20th century)