Development
In 2005, it was announced that Steven Spielberg and Electronic Arts would be collaborating to create three new video game titles. Many were surprised when, in July, 2007, EA announced that their first collaboration of the three would be Boom Blox, a puzzle game for Wii. Spielberg explained the unexpected choice, stating that "I really wanted to create a video game that I could play with my kids." He elaborated his younger children enjoy playing the Wii more than the PlayStation 3 or the Xbox 360, and this was a chance to "show they can have fun playing games that are non-violent and much more creative and strategic". His children gave feedback for the game because they were allowed to play a prototype.
Initially, the game was to support headtracking: the repositioning of the virtual in-game camera in relation to player's position in the room. The feature, which was to require two Wii Remotes and an LED headset, was to be included as an easter egg. However, on April 15, 2008, EA announced that the headtracking feature had been cut from the game.
During development, the focus was on creating a video game specifically for Wii, but senior producer Amir Rahimi has indicated that Boom Blox may be ported to other consoles in the future.
Read more about this topic: Boom Blox
Famous quotes containing the word development:
“This was the Eastham famous of late years for its camp- meetings, held in a grove near by, to which thousands flock from all parts of the Bay. We conjectured that the reason for the perhaps unusual, if not unhealthful development of the religious sentiment here, was the fact that a large portion of the population are women whose husbands and sons are either abroad on the sea, or else drowned, and there is nobody but they and the ministers left behind.”
—Henry David Thoreau (18171862)
“As long as fathers rule but do not nurture, as long as mothers nurture but do not rule, the conditions favoring the development of father-daughter incest will prevail.”
—Judith Lewis Herman (b. 1942)
“The work of adult life is not easy. As in childhood, each step presents not only new tasks of development but requires a letting go of the techniques that worked before. With each passage some magic must be given up, some cherished illusion of safety and comfortably familiar sense of self must be cast off, to allow for the greater expansion of our distinctiveness.”
—Gail Sheehy (20th century)