Development
In 2005, it was announced that Steven Spielberg and Electronic Arts would be collaborating to create three new video game titles. Many were surprised when, in July, 2007, EA announced that their first collaboration of the three would be Boom Blox, a puzzle game for Wii. Spielberg explained the unexpected choice, stating that "I really wanted to create a video game that I could play with my kids." He elaborated his younger children enjoy playing the Wii more than the PlayStation 3 or the Xbox 360, and this was a chance to "show they can have fun playing games that are non-violent and much more creative and strategic". His children gave feedback for the game because they were allowed to play a prototype.
Initially, the game was to support headtracking: the repositioning of the virtual in-game camera in relation to player's position in the room. The feature, which was to require two Wii Remotes and an LED headset, was to be included as an easter egg. However, on April 15, 2008, EA announced that the headtracking feature had been cut from the game.
During development, the focus was on creating a video game specifically for Wii, but senior producer Amir Rahimi has indicated that Boom Blox may be ported to other consoles in the future.
Read more about this topic: Boom Blox
Famous quotes containing the word development:
“Theories of child development and guidelines for parents are not cast in stone. They are constantly changing and adapting to new information and new pressures. There is no right way, just as there are no magic incantations that will always painlessly resolve a childs problems.”
—Lawrence Kutner (20th century)
“The Cairo conference ... is about a complicated web of education and employment, consumption and poverty, development and health care. It is also about whether governments will follow where women have so clearly led them, toward safe, simple and reliable choices in family planning. While Cairo crackles with conflict, in the homes of the world the orthodoxies have been duly heard, and roundly ignored.”
—Anna Quindlen (b. 1952)
“And then ... he flung open the door of my compartment, and ushered in Ma young and lovely lady! I muttered to myself with some bitterness. And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!”
—Lewis Carroll [Charles Lutwidge Dodgson] (18321898)