Blackwell (series) - The Blackwell Legacy

The Blackwell Legacy

The protagonist of the game is Rosangela Blackwell (Rosa), who is a young freelance writer living a solitary life in New York City. Soon after her only relative, aunt Lauren Blackwell, passes, she is asked to write about a suicide in a college dorm. Rosa experiences headaches throughout the day and it culminates in a ghost named Joey Mallone making an appearance in her apartement. He explains that she is a "medium" like her aunt and that her job is to help ghosts that are stuck in the real world "move on". Reluctantly she accepts the explanation and proceeds to solve a case about the girl whose ghost is now haunting a dog park. She soon discovers that the girl is one of three close friends and that two of them have already committed suicide after they summoned a restless ghost with a ouija board. She learns how to and helps the ghost "move on". The third girl also attempts to commit suicide but is taken to the hospital, where Rosa finds her and the restless ghost. She then helps the ghost move on as well.

The game runs under the Adventure Game Studio platform. It was nominated for 4 AGS Awards for games released in 2006 and won the award for Best Character Art. Character art was drawn by Ian 'Big Brother' Schlapfer of Herculean Effort Productions.

Known for its excellent story and voiceovers, the game starred Sande Chen as Rosangela Blackwell and Abe Goldfarb as Joey Mallone. It was re-released in 2011, with Rebecca Whittaker starring as Rosangela (reprising the role from the later games in the series). This was done for consistency with the later games, but also because Dave Gilbert wanted to change some of Rosangela's dialogue, and add some new lines.

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Famous quotes containing the word blackwell:

    It is well worth the efforts of a lifetime to have attained knowledge which justifies an attack on the root of all evil—viz. the deadly atheism which asserts that because forms of evil have always existed in society, therefore they must always exist; and that the attainment of a high ideal is a hopeless chimera.
    —Elizabeth Blackwell (1821–1910)