Bionic Commando (Nintendo Entertainment System) - Plot

Plot

Bionic Commando takes place sometime in 1980s and centers around two warring states: the Federation and the Empire. One day, Federation Forces discover top secret documents about "Albatros", an unfinished project developed by the Empire's predecessor, the "Badds" (also known as the "Nazz"). Imperial leader Generalissimo Killt decides to complete the project himself. Upon learning the Empire's plot, the Federation sends in their national hero, Super Joe (the main character from the 1985 Capcom title Commando) to infiltrate the Empire, but he is captured. The Federation then sends in a second operative named Ladd Spencer to rescue him and to uncover the secret behind the Albatros project. Ladd is a member of the FF (Double Force) Battalion, a team of commandos specially trained to use wired guns to infiltrate enemy bases.

Ladd starts in Area 1, in which he is told that the first several areas, already infiltrated by Federation troops, have communication devices and rooms that can be used to stay in contact with the Federation and for wiretapping to gain intelligence from the Empire. Upon reaching Area 3, Ladd finds through enemy intelligence that Super Joe has been transported to the Imperial "disposal area", which a Federation spy later confirms. However, upon reaching the disposal area, an Imperial commander tells Ladd that Super Joe has been transported elsewhere. Eventually, Ladd rescues Super Joe, who gives Ladd information about Albatros in which the Badds could not accomplish - to build a powerful laser cannon. However, the person with the most pertinent information about its completion, Master-D, is dead, and Generalissimo Killt has been unsuccessfully trying to resurrect him. Super Joe tells Ladd that they must stop Killt before he succeeds, and he asks Ladd to accompany him to the Imperial base located in Area 12.

When Ladd reaches the Imperial base, Super Joe tells him to break the power system in order to release two power barriers that are guarding the incomplete project. After doing so, Super Joe tells Ladd to defeat Killt and escape while he goes to destroy the base's power source. When Ladd reaches Killt's chamber, Killt tells him that he is too late and that he has completed the Albatros project without needing to resurrect Master-D, turning off the device that would have resurrected him. As Killt is about to attempt to kill Ladd, electric shocks begin to occur around holding tank containing Master-D's body, reviving Master-D and instantly killing Killt. Master-D then exits the tank and approaches Ladd, saying that he will use the Federation's forces to take over the world. Ladd vows to fight against Master-D, who calls Ladd a "damn fool" and unveils the Albatros. After destroying the Albatros, Ladd encounters a dying comrade named Hal, who gives Ladd a bazooka and tells him that Master-D is escaping and that he needs to shoot the bazooka into the cockpit of Master-D's escape chopper. Ladd uses his bionic arm to swing himself towards Master-D's escape chopper and fires the bazooka into the cockpit; upon doing so, Ladd screams: "Your number's up! Monster!" Then, in a series of slow-motion frames, the game shows Master-D's head explode.

The alarm inside the Imperial base then sounds off, saying: "This base will explod in 60 seconds." Ladd manages to escape the base when he realizes that Super Joe is still inside, which he runs back in to rescue him. The Federation's commander then orders the full evacuation of the base, but then, as the base explodes, a chopper appears with Ladd holding on to Super Joe while hooked on the chopper with his bionic arm. Ladd then informs the commander that he has Joe and that they are returning to the Federation base. The game's ending then shows Federation troops around Ladd and Super Joe as they celebrate their victory. Super Joe then says how the Federation has a new hero in Ladd Spencer while saying how different he feels from the praise given by his comrades. Then, after showing the ending credits, the game forwards to August 2, 2010, which an old Super Joe recalls the entire story and hope that it will live on.

Read more about this topic:  Bionic Commando (Nintendo Entertainment System)

Famous quotes containing the word plot:

    James’s great gift, of course, was his ability to tell a plot in shimmering detail with such delicacy of treatment and such fine aloofness—that is, reluctance to engage in any direct grappling with what, in the play or story, had actually “taken place”Mthat his listeners often did not, in the end, know what had, to put it in another way, “gone on.”
    James Thurber (1894–1961)

    Those blessed structures, plot and rhyme—
    why are they no help to me now
    I want to make
    something imagined, not recalled?
    Robert Lowell (1917–1977)

    The plot was most interesting. It belonged to no particular age, people, or country, and was perhaps the more delightful on that account, as nobody’s previous information could afford the remotest glimmering of what would ever come of it.
    Charles Dickens (1812–1870)