BEMANI - Bemani Video Games

Bemani Video Games

Since 1997, Konami has released many different series of music games under the Bemani brand. Each series has a unique way of playing the game and detaches players from the typical hand held controller of modern game systems by using their whole body to control the game. Dance Dance Revolution lets players dance with their feet, Beatmania gives players a DJ style mixing board complete with turntable, ParaParaParadise is controlled with the players hands and arm by setting off motion sensors during the dance routine, and GuitarFreaks & DrumMania let players use simplified instruments to create music. Below are the Bemani series of video games in no particular order.

Read more about this topic:  BEMANI

Other articles related to "bemani video games, game, bemani":

BEMANI - Bemani Video Games - Dance Evolution ARCADE
... The arcade version of Dance Evolution, a Kinect-based game is also considered a part of Bemani series ... Its gameplay is similar to the original game, in which players must follow the in-game character's movements by touching and drawing line on the air correspondingly with the movement ...

Famous quotes containing the words video games, games and/or video:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    Whatever games are played with us, we must play no games with ourselves, but deal in our privacy with the last honesty and truth.
    Ralph Waldo Emerson (1803–1882)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)