Beauty and The Beast (1991 Film) - Video Games

Video Games

"Beauty and the Beast (video game)" redirects here. For the 1996 sequel to The Last Ninja, see Beauty and the Beast (Commodore 64).

There are several video games that are loosely based on the film:

  • Beauty and the Beast is an action platformer developed and published by Hudson Soft for the NES. It was released in Europe in 1994. Gaston, logically, is the final boss of the game because he wants to kill the Beast and marry Belle
  • Disney's Beauty and the Beast is an action platformer for the SNES. It was developed by Probe Entertainment and published by Hudson Soft in North America and Europe in November 1994 and February 23, 1995, respectively. The game was published by Virgin Interactive in Japan on July 8, 1994. The entire game is played through the perspective of the Beast. As the Beast, the player must get Belle to fall in love so that the curse cast upon him and his castle will be broken, she will marry him and become a princess. The final boss of the game is Gaston, a hunter who will try to steal Belle from the Beast. There is even a snowball fight scene in the middle of the game and cutscenes between stages that tells the story of Beauty and the Beast.
  • Beauty & The Beast: Belle's Quest is an action, platformer for the Sega Mega Drive/Genesis. Developed by Software Creations, the game was released in North America in 1993. It is one of two video games based on the film that Sunsoft published for the Genesis, the other being Beauty & The Beast: Roar of the Beast. Characters from the film like Gaston can help the player past tricky situations. As Belle, the player must reach the Beast's castle and break the spell to live happily ever after. To succeed, she must explore the village, forest, castle, and snowy forest to solve puzzles and mini-games while ducking or jumping over enemies. Belle's health is represented by a stack of blue books, which diminishes when she touches bats, rats, and other hazards in the game. Extra lives, keys and other items are hidden throughout the levels. While there is no continue or game saving ability, players can use a code to start the game at any of the seven levels.
  • Beauty & The Beast: Roar of the Beast is the title of a side-scrolling video game for the Sega Genesis/Mega Drive. The game was one of two games based on the film released for the Sega Genesis, the other game being Beauty & The Beast: Belle's Quest, both of which were produced by Sunsoft and released in 1993. As the Beast, the player must successfully complete several levels, based on scenes from the film, in order to protect the castle from invading villagers and forest animals and rescue Belle from the evil Gaston. Intermission screenshots between each level help to move the story along, as do mini-games. The Beast can crouch, jump, swing his fists, and use a special roar attack that will freeze the on-screen enemies for a brief period. He can sometimes locate items within a level to restore some of his health, and the game provides unlimited continues. It was often described as having a high difficulty level.
  • Disney's Beauty & The Beast: A Boardgame Adventure is a Disney Boardgame adventure for the Game Boy Color.
  • Kingdom Hearts is an RPG series crossing over the universes of its original characters, Final Fantasy and various Disney settings. Among the huge cast of characters are several from Beauty and the Beast, with a world based on the movie (Beast's Castle) featuring prominently in Kingdom Hearts II and Kingdom Hearts: 358/2 Days. Featured characters are Belle, Beast, Lumiere, Cogsworth, Mrs. Potts, Chip and Madame la Grande Bouche. Notably, their home world breaks the tradition of each world featuring a boss fight against the film's respective villain, since Gaston does not make single appearance in the series. Instead, the role of that world's villain is taken by one of the game's originally created villains, Xaldin.

Read more about this topic:  Beauty And The Beast (1991 film)

Famous quotes related to video games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)