Battle Tech: The Crescent Hawk's Revenge

Battle Tech: The Crescent Hawk's Revenge

BattleTech: The Crescent Hawk's Revenge is a real-time tactics game based in the FASA BattleTech universe. Developed by Westwood Studios for Mediagenic, and produced by Scott Berfield, it is a major milestone in the gaming industry in that the game serves as a prototype for what later became Dune 2, the first real-time strategy title on the PC.

Essentially, The Crescent Hawk's Revenge was the turning point in PC strategy gaming, where a genre formerly dominated by turn-based titles would begin a massive shift towards real-time. Later Westwood titles, Dune 2 and Command & Conquer, would expand this newly-established real-time strategy gameplay.

Read more about Battle Tech: The Crescent Hawk's Revenge:  Gameplay, Plot, Reception

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    For WAR, consisteth not in Battle only, or the act of fighting; but in a tract of time, wherein the Will to content by Battle is sufficiently known.... So the nature of War, consisteth not in actual fighting; but in the known disposition thereto, during all the time there is no assurance to the contrary. All other time is PEACE.
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