Development
Prior to the release of Baten Kaitos: Eternal Wings and the Lost Ocean, IGN interviewed Namco producer Shinji Noguchi about the game's development. Noguchi shared that, although the game was an entirely new property, its development leveraged Monolith Soft's previous experience developing role-playing games, including series such as Xenosaga. When asked why the game was being developed for the GameCube, Noguchi explained that the goal was to satisfy existing fans of the genre yearning for such games on the system, while at the same time trying to provide an intuitive experience for those new to role-playing titles.
In a later interview, Noguchi indicated that the game concept was first created in 2001, with development beginning 6 months later. Noguchi also provided additional details about Monolith Soft's Tokyo staff, noting that the company consisted of roughly 100 employees (at the time), most of whom were game creators and developers.
Years later, when discussing Eternal Sonata, Hiyora Hatsushiba of tri-Crescendo indicated that the previous work on Baten Kaitos was a "very meaningful and memorable project" for the team. Hatsushiba further expressed his belief that tri-Crescendo was able to create Eternal Sonata precisely because of this earlier experience.
Read more about this topic: Baten Kaitos: Eternal Wings And The Lost Ocean
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