Development
In 1985, Palace Software hired Steve Brown as a game designer and artist. He thought up the concept of pitting a broom-flying witch against a monster pumpkin, and created Cauldron and Cauldron II: The Pumpkin Strikes Back. The two games were commercial successes and Brown was given free rein for his third work. He was inspired by Frank Frazetta's fantasy paintings to create a sword fighting game that was "brutal and as realistic as possible".
Brown based the game and its characters on the Conan the Barbarian series, having read all of Robert E Howard's stories of the eponymous warrior. He conceptualised 16 moves and practiced them with wooden swords, filming his sessions as references for the game's animation. One move, the Web of Death, was copied from the 1984 sword and sorcery film Conan the Destroyer. Spinning the sword like a propeller, Brown "nearly took eye out" when he practiced the move. Playing back the videos, the team traced each frame of action onto clear plastic sheets laid over the television screen. The tracings were transferred on a grid that helped the team map the swordplay images, pixel by pixel, to a digital form. Brown refused to follow the convention of using small sprites to represent the fighters in the game, forcing the coders to conceive a method to animate larger blocks of graphics: Palace Software's co-founder Richard Leinfellner said they "multiplexed the sprites and had different look-up tables for different frames."
Feeling that most of the artwork on game boxes at that time were "pretty poor", Brown suggested that an "iconic fantasy imagery with real people would be a great hook for the publicity campaign." His superiors agreed and arranged a photo shoot, hiring models Michael Van Wijk and Maria Whittaker to pose as the barbarian and princess. Whittaker was a topless model, who frequently appeared on Page Three of the tabloid, The Sun. She wore a tiny bikini for the shoot while Van Wijk, wearing only a loincloth, posed with a sword. Palace Software also packaged a poster of Whittaker in costume with the game. Just before release, the company discovered that fellow developer Psygnosis was producing a game also titled Barbarian, albeit of the platform genre. After several discussions, Palace Software appended the subtitle "The Ultimate Warrior" to differentiate the two products.
Read more about this topic: Barbarian: The Ultimate Warrior
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