Banjo-Kazooie: Nuts & Bolts - Levels - New Hub World

New Hub World

On December 31, 2007, Gregg Mayles said, when asked whether there would be a new hub world, "YES - You've seen Grunty's Lair and Isle o' Hags, now get ready for "Conflagration Violent" (work this out and you'll have the answer to one of richjonny's questions)". richjohnny is a poster on the Rare Witch Project who posted nine questions to Mayles. On May 13, 2008, it was announced by Rare that Showdown Town would be the new hub world for Nuts & Bolts. The "Conflagration Violent" comment made in Scribes is an anagram of "Confrontation Village", which is a synonym for Showdown Town. It is reportedly 16 times larger than any other single area that Rare has created. Showdown Town was designed by Steve Malpass.

The center of the town houses the Lord of Game's factory, which dispenses "game globes" whenever a certain Jiggy total is reached. Placing the globes onto special stands activates the game's levels. Each level features a set of "acts", which are accessed by specific act doors in Showdown Town. The doors are initially closed and marked by the number of Jiggies required to open them. This method is similar to the note door and Jiggy system in the original Banjo-Kazooie, as well as the Jiggy system in Banjo-Tooie; each act door requires more Jiggies than the last. Each Jiggy extracted from the levels appears in "Jig-o-Vend" collection units scattered around Showdown Town. The player must vend the Jiggies and physically carry them over to the central "Jiggy Bank" device to affect the total of Jiggies. The town's police force attempts to stop the player from putting the Jiggies in the bank. If the police are successful, the player has to vend those Jiggies again.

Read more about this topic:  Banjo-Kazooie: Nuts & Bolts, Levels

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