Development
In March 2003, Interplay announced that they were working on Baldur's Gate: Dark Alliance II for the PlayStation 2 and the Xbox. The game was reported to introduce item crafting to the series and have five playble characters. At 2003's Electronic Entertainment Expo, Interplay showcased the game and revealed three of these characters: a human barbarian, a moon elf necromancer and a drow monk. Interplay stated that if the PlayStation 2 and Xbox versions sold well, they would port the game to GameCube.
In September 2003, Interplay announced that it had canceled its deal with Vivendi to be the publisher of its games, due to alleged breaches of the working agreement and failure of payment, and was considering legal action. In October, they announced that they planned to distribute Baldur's Gate: Dark Alliance II and Fallout: Brotherhood of Steel themselves. EB Games and GameStop websites then advertised the game for a January 2004 release date instead of the originally slated late 2003. Interplay initially denied the delay, stating it was aiming for a fourth quarter release. In November 2003, Interplay announced it had resolved its legal dispute with Vivendi, and had returned to the prior publishing agreements. Later that month, Interplay released new screenshots for the game, and announced that Dark Alliance II would not be released until 2004. A company financial report published in late 2003 suggested that the game (as well as Fallout: Brotherhood of Steel) may be release in January 2004 in some regions. In December 2003, Interplay shut down Dark Alliance II developer, Black Isle Studios. The game was released in January, 2004.
Read more about this topic: Baldur's Gate: Dark Alliance II
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