Pacing
Balancing goals shift dramatically when players are contending with the game's environment and/or non-player characters. Such player versus environment games are usually balanced to tread the fine line of regularly challenging players' abilities without ever producing insurmountable or unfair obstacles. This turns balancing into the management of dramatic structure, generally referred to by game designers as "pacing".
Pacing is also a consideration in competitive games, but the autonomy of players makes it harder to control.
Read more about this topic: Balance (game Design)
Famous quotes containing the word pacing:
“In the centre of his cage
The pacing animal
Surveys the jungle cove
And slicks his slithering wiles
To turn the venereal awl
In the livid wound of love.”
—Allen Tate (18991979)