Backyard Baseball - Power-Ups

Power-Ups

Sometimes accompanying the four standard batting modes (Power, Line Drive, Grounder and Bunt), some beneficial power-ups appear. In the original Backyard Baseball, these batting power-ups appeared when the player got a hit when the computer used a "crazy pitch" (see below). Starting from Backyard Baseball 2001, the power ups were awarded after a hit off a "crazy pitch" and when the player turned a double play or triple play on defense.

  • Aluminum Power: is the rarest and most valued of power-ups and can disappear after one or no tries when in use. Players use an aluminum bat to hit a definite home run.
  • Screaming Line Drive: can last at least two uses and appears more frequently. Players hit a fast line drive to the wall and allows the batter to run more or all bases.
  • Under Grounder: can last at least two uses. Players hit a ground ball that goes into the ground, causing the ball to appear in any random area of the field.
  • Crazy Bunt: can disappear after one or no tries when in use, although sometimes it will last for up to four uses when used sparingly. The ball hit will roll around the field erratically as fielders just barely miss catching it. It is effective in securing runs, doubles or triples and in exhausting the opposing team.

In addition to these batting power-ups, pitching power-ups, or "crazy pitches," also progressively appear, though they are much more frequent and in number, occurring whenever the player strikes an opponent out.

  • Big Freeze: the ball is thrown like normal but suddenly stops just before it enters the strike zone, often faking the hitter into swinging at the pitch. Very difficult to anticipate.
  • Elevator: the ball is thrown low along the ground and suddenly jumps into the air at the last moment. More difficult to hit if the pitch is aimed low.
  • Crazyball: the ball "laughs" when thrown, and it moves in random directions in the air. Easier to hit if swingspot is enabled
  • Corkskrew: the ball makes a spiral motion through the air. Easier to hit if swingspot is enabled
  • Zigzag: the ball makes a zig-zag motion through the air. Easier to hit if swingspot is enabled
  • Slomo: the ball travels very slowly through the air, requiring precise timing to be hit. Most players miss due to its odd and very picky timing.
  • Spitball: the ball is covered with saliva and jerks in the air. The timing to swing is pickier and harder to hit.
  • Fireball: arguably the most powerful pitch, the ball blazes past the batter in a ball of fire at an incredibly high speed. Very difficult to hit, even with experienced players. When used by a player, this pitch is the most draining of the pitcher's stamina.

These pitches consume much more energy and causes the strike zone to expand, so most of the pitches given are never used consecutively. In addition to the "crazy pitches," a strikeout may also award the player "More Juice," a full energy recharge for the pitcher that can be used when the player sees fit to use it.

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