Azurik - Setting

Setting

The entire game takes place in the mythical land of Perathia. It is a vast world that is split into six elemental realms, one for each elemental force. In the center is Town, the hub of the elemental realms and home of Azurik and the Temple of the Elements. The temple consists of a tall tower with four floors. The first floor has two elevators leading to the next floor and in the center of the room is a gate to the Life realm, which will become active when the Azurik gains three of the four missing pieces of the Life disc. The second floor contains another elevator in the center of the room which leads to the third floor. Around the elevator are ten objects that Azurik can gain each time he collects ten or more obsidian jewels. The third floor is an empty room with three elevators that lead to the top floor. The top floor is where the elemental discs were held prior to Balthazar's betrayal. The disc holder comprises a machine in the center with different colored lights indicating where each disc is put. On the grounds of the temple are four large objects representing each element. A floating spherical rock represents the earth realm, a complicated fan system represents the air realm, a bowl of lava represents the fire realm, and a large fountain represents the water realm. Each object will do a specific function once Azurik has completely restored a disc and put it in its proper place. There is no specific time period mentioned in the game, but the architecture and the opening movie suggest a time of primitive technology, although some signs of advanced machines like large drills, tunnel borers, generators, conveyor belts, mine carts, and electrical equipment are seen throughout the realms and the Temple of the Elements.

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