Development
Avencast began as a hobby project to create a Diablo clone that incorporated elements of other popular past games. It was Clockstone's first game release and took about four years to complete. The game was completed with a relatively small team - Clockstone's CEO wrote the majority of the game engine himself in C++. Clockstone team members had little or no formal education in game development field.
Since the release of Avencast, Clockstone has released the development tools, allowing fans to build levels or modify the game content.
Read more about this topic: Avencast: Rise Of The Mage
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