Avalon (2001 Film) - The Game

The Game

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In an unspecified era there is a forbidden online virtual reality video game. Players fight with modern, medieval and fantasy weapons in a world marked by war. In-game earned credits can be exchanged in real life for currency. Sometimes, usually with higher level players, a player's spirit may stay inside the game, and the body stays vegetating in hospitals in the real world.

Oshii describes his game as a "military RPG" (ミリタリーロールプレー, miritarīrōrupurē). However, it mixes elements of Role Playing Game (such as character classes and experience points) and First Person Shooter (FPS) (utilizing real firearms such as semi-auto pistols (Walther PPK and Mauser C96), sniper rifle (Dragunov SVD) and rocket launcher (RPG-7)); and it also borrows from the Wizardry series Oshii played extensively during three years he was unemployed in the 1980s.

With these two genres, it shares the common principle of player hierarchy. In Avalon, players are ranked after three levels, Class C, Class B, Class A. Elite Class A players are rumored to be able to play a hidden extra mode featuring different rules and named Class SA (for "Special A").

To complete levels within the game, players must defeat powerful end-of-level bosses similar to those found in classic video games.

Players wear headsets which immerse their senses in the game world. The design of the headset and chair installation are influenced by the cult French SF short film, La jetée.

As an interesting first, this movie features the appearance of lag, a gameplay error due to network transfer slowdown often encountered in online games. Oshii displays lag as an ailment that causes physical convulsions in the player during these slowdowns.

The scene with Ash in the tramway is a live action recreation of a similar scene appearing in the 1999 anime feature film Jin-Roh, which Oshii wrote but did not direct. This scene is based on Oshii's own teenage experience, when he used to spend entire days spinning in loop in the Yamanote Line.

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