Ten Worlds Universe
The Ten Worlds universe is designed around an iron-clad hard science fiction paradigm. There are no alien civilizations. All technology present is at the very least currently feasible, with the singular exception of FTL travel. Though its presence is acknowledged to permit extra-solar settings, it is limited to a degree rare to the genre.
Normal space travel is realistic, meaning travel between planets is a matter of months or even years, not hours. FTL is only possible from a single point in any given star system (within a quarter AU of its sun), making it as much a destination to be reached as it is a means of reaching a destination. Different sets of routes each require a specific variation of the device, limiting the effective range of any given interstellar craft. Each use of the device must be planned well in advance of a pre-decided time, meaning one cannot use it to quickly escape from combat. All these factors combine to completely eliminate its effect on gameplay, making it similar to the Alderson Drive of Jerry Pournelle's CoDominium Universe.
Read more about this topic: Attack Vector: Tactical
Famous quotes containing the words ten, worlds and/or universe:
“Why should the generations overlap one another at all? Why cannot we be buried as eggs in neat little cells with ten or twenty thousand pounds each wrapped round us in Bank of England notes, and wake up, as the Sphinx wasp does, to find that its papa and mamma have not only left ample provision at its elbow but have been eaten by sparrows some weeks before we began to live consciously on our own accounts?”
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