Attack Vector: Tactical - Ten Worlds Universe

Ten Worlds Universe

The Ten Worlds universe is designed around an iron-clad hard science fiction paradigm. There are no alien civilizations. All technology present is at the very least currently feasible, with the singular exception of FTL travel. Though its presence is acknowledged to permit extra-solar settings, it is limited to a degree rare to the genre.

Normal space travel is realistic, meaning travel between planets is a matter of months or even years, not hours. FTL is only possible from a single point in any given star system (within a quarter AU of its sun), making it as much a destination to be reached as it is a means of reaching a destination. Different sets of routes each require a specific variation of the device, limiting the effective range of any given interstellar craft. Each use of the device must be planned well in advance of a pre-decided time, meaning one cannot use it to quickly escape from combat. All these factors combine to completely eliminate its effect on gameplay, making it similar to the Alderson Drive of Jerry Pournelle's CoDominium Universe.

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Famous quotes containing the words ten, worlds and/or universe:

    One person tells an idle story; ten thousand repeat it as truth.
    Chinese proverb.

    The worlds revolve like ancient women
    Gathering fuel in vacant lots.
    —T.S. (Thomas Stearns)

    Without poets, without artists, men would soon weary of nature’s monotony. The sublime idea men have of the universe would collapse with dizzying speed. The order which we find in nature, and which is only an effect of art, would at once vanish. Everything would break up in chaos. There would be no seasons, no civilization, no thought, no humanity; even life would give way, and the impotent void would reign everywhere.
    Guillaume Apollinaire (1880–1918)