Ten Worlds Universe
The Ten Worlds universe is designed around an iron-clad hard science fiction paradigm. There are no alien civilizations. All technology present is at the very least currently feasible, with the singular exception of FTL travel. Though its presence is acknowledged to permit extra-solar settings, it is limited to a degree rare to the genre.
Normal space travel is realistic, meaning travel between planets is a matter of months or even years, not hours. FTL is only possible from a single point in any given star system (within a quarter AU of its sun), making it as much a destination to be reached as it is a means of reaching a destination. Different sets of routes each require a specific variation of the device, limiting the effective range of any given interstellar craft. Each use of the device must be planned well in advance of a pre-decided time, meaning one cannot use it to quickly escape from combat. All these factors combine to completely eliminate its effect on gameplay, making it similar to the Alderson Drive of Jerry Pournelle's CoDominium Universe.
Read more about this topic: Attack Vector: Tactical
Famous quotes containing the words ten, worlds and/or universe:
“If you want something, it will elude you. If you do not want something, you will get ten of it in the mail.”
—Anna Quindlen (b. 1952)
“The exercise of power is determined by thousands of interactions between the world of the powerful and that of the powerless, all the more so because these worlds are never divided by a sharp line: everyone has a small part of himself in both.”
—Václav Havel (b. 1936)
“He knows the universe and does not know himself.”
—Jean De La Fontaine (16211695)