Atlantica Online - Gameplay

Gameplay

The game features a persistent world populated by player-generated characters and Non-player characters (NPCs). The player can choose from eleven different classes - each unique in its abilities and weapons - and customize their appearance. A distinguishing feature of the game is that accompanying the main character are up to eight mercenaries, each one almost as powerful as his or her leader. There are more than 40 different mercenary classes and those not currently following the main character can be stored and exchanged at any time.

In addition to their battle skills, all players may pursue a number of different crafting abilities that are advanced simultaneously to the normal gameplay instead of separately.

The game design puts strong emphasis on the concept of guilds. Guilds can control the various towns on the game map. Strong guilds can found nations and wage war on one another. Guilds and nations offer various benefits to their members such as passive boosts and 'Guild Crafting' where every member of a guild helps to advance a specific crafting process.

Battle in Atlantica Online is rather unusual for the genre as it is turn-based. Representations of hostile parties wander around the landscape; if a player clicks on such a representation, his/her party and the enemy party are transferred to a separate battlefield similar in fashion to battles in console role playing games and remain there until the battle is resolved. The battle system also features a time limit for a player to make their move.

Currently, China has been IP blocked from Atlantica.

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