Astron Belt - Overview

Overview

Astron Belt is basically an enhanced version of the simple space-shooters that were popular at the time. The player controls a lone spacecraft on a mission to singlehandedly take down the entire enemy armada. Enemy fighters and ships shoot at the player, and there are mines and other objects that must be shot or avoided.

The game is divided into waves. At the end of each wave is a command ship that must be destroyed. In later waves the enemy fighters move and shoot more aggressively, and their shots are more accurate. Some waves take place in open space, while others require the player to battle enemies while flying through narrow trenches and tunnels.

The player is on a timer at the beginning of the game, with an unlimited number of lives available. The length of the timer can be adjusted by the machine operator, but is normally 60 seconds. After the timer expires, the player is given a limited number of additional lives. When all of those lives are lost, the game ends.

Astron Belt came in both upright and cockpit cabinets. The cockpit version featured illuminated buttons on the control panel, a larger 25" monitor (the upright used a standard 19"), and a vibrating seat.

The background videos used in the game are a mixture of original artwork and borrowed material. In addition to the scenes created specifically for the game, the designers also incorporated footage from three science fiction movies: Star Trek II: The Wrath of Khan, Battle Beyond the Stars, and Message from Space.

A common complaint about laserdisc games is their linearity. Many, like Dragon's Lair, are glorified "rail" games where the player's path is predetermined by the program; to beat the game, the player only has to memorize the proper sequence of joystick and button movements for any given scene. In Astron Belt, however, the laserdisc only generates the images of the backgrounds and the enemy fighters. The hazards, including the enemy laser blasts and the space mines, are randomly generated by the game's main program in response to the player's actions. This makes Astron Belt much more player-driven than scene-driven, unlike the majority of laserdisc titles.

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