Assault Cube - Gameplay

Gameplay

AssaultCube was designed to be more realistic and team-oriented than Cube while keeping Cube's distinctive fast-paced gameplay. In comparison to other games, AssaultCube is slower than Quake but faster than Counter-Strike. There are two different teams in AssaultCube, called the Cubers Liberations Army (CLA) and the Rabid Viper Special Forces (RVSF).

AssaultCube retains a movement bug from the original Cube engine that allows players to utilize straferunning to move at a faster speed. This was left intentionally unfixed by the developers because it was considered an enjoyable feature of Cube, similar to bunny hopping in Quake.

Another feature of the game is the potential for using the recoil of the weapons (which pushes one backwards) to reach and perform moves that were previously impossible. This was also included intentionally, allowing players to achieve faster movement and jump higher. This feature was inherited from Cube, though it was absent in the original release of AssaultCube.

AssaultCube's weapons are all fictional and fill the basic niches of a modern first-person shooter: the assault rifle, sub-machine gun, sniper rifle, carbine, shotgun, pistol and knife.

AssaultCube has twelve different gamemodes excluding bot game modes and the in-game level editor:

  • Deathmatch(Known as Free-For-All in other games)and Team Deathmatch
  • One Shot One Kill and Team One Shot One Kill (Sniper rifle and knife only)
  • Last Swiss Standing (Knives and grenades only)
  • Survivor and Team Survivor (Teams fight until opposing team is eliminated)
  • Pistol Frenzy (Pistols, knives, and grenades only)
  • Capture The Flag
  • Keep The Flag and Team Keep The Flag (Find the flag and keep it as long as you can)
  • Hunt The Flag (Known as VIP in other games)
  • Against Computers in many difficulties

Single-player modes are:

  • Bot Team Deathmatch and Deathmatch
  • Bot One Shot One Kill

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