Asobo Studio - History

History

In 2002, 12 video game enthusiasts, including Sebastian Wloch and David Dedeine, decided to team up : they bought the rights to the multiplayer PS2 game Super Farm and founded Asobo Studio. This very first game was published in 2003 by Ignition.

During the following years, the studio developed several games for various platforms (the studio has PC, MAC, PS2, Xbox, Gamecube, Wii, XBOX360 and PS3 development experience), until being chosen by publisher THQ to create the video game adaptation of Pixar Animation Studios Oscar-winning motion picture Ratatouille.

Thus Asobo started increasing its growth speed, recruiting about 20% new employees a year, leading to two separate production lines.

Since the collaboration with THQ and Pixar has turned to be a success, Asobo was selected to develop the video game adaptation of Pixar's following films WALL•E and Up.

During the 2008 Games Convention, the video game publisher Codemasters announced Fuel, a brand new racing game developed by Asobo Studio. Fuel was released in 2009 for the Xbox 360, PlayStation 3 and the PC.

The studio worked on Kinect Rush: A Disney-Pixar Adventure for Xbox360 Kinect between 2010 and 2012. The game features a scanning process, enabling player to create his own Pixar avatar, looking like him. The player can then team up with Pixar Heroes from Ratatouille, The Incredibles, Cars, Up and Toy Story and save the day in 15 thrilling adventures. The game was published by Microsoft and Disney Interactive Studios on March 2012, all over the world.

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