Artificial Intelligence Applications - Toys and Games

Toys and Games

The 1990s saw some of the first attempts to mass-produce domestically aimed types of basic Artificial Intelligence for education, or leisure. This prospered greatly with the Digital Revolution, and helped introduce people, especially children, to a life of dealing with various types of Artificial Intelligence, specifically in the form of Tamagotchis and Giga Pets, the Internet (example: basic search engine interfaces are one simple form), and the first widely released robot, Furby. A mere year later an improved type of domestic robot was released in the form of Aibo, a robotic dog with intelligent features and autonomy. AI has also been applied to video games.

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Famous quotes containing the words toys and, toys and/or games:

    The Child’s Toys and the Old Man’s Reasons
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    Man hath still either toys or care:
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    But ever restless and irregular,
    About this earth doth run and ride.
    He knows he hath a home, but scarce knows where;
    He says it is so far,
    That he has quite forgot how to go there.
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    Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.
    William Burroughs (b. 1914)