Armoured Warfare - Present

Present

Tanks rarely work alone; the usual minimum unit size is a platoon (platoon is the smallest US Army/Marine unit led by an officer, and a component of a company or troop) of four to five tanks. The tanks of the platoon work together providing mutual support: two might advance while covered by the others then stop and provide cover for the remainder to move ahead.

Normally, multiple platoons coordinate with mechanized infantry and utilize their mobility and firepower to penetrate weak points in enemy lines. This is where the powerful engines, tracks and turrets come into play. The ability to rotate the turret by a full 360° allows coordinated movement within and between platoons, while defending against attacks from multiple directions and engaging troops and vehicles without stopping or slowing down.

When on the defensive, they wait in prepared positions or use any natural terrain elements (such as small hills) for cover. A tank sitting just behind a hill crest ("hull-down") exposes only the top of its turret, with the gun and sensors, to the enemy, leaving the smallest possible target while allowing it to engage the enemy on the other side of the hill. Tanks are usually able to depress the main gun below the horizontal since modern kinetic energy (KE) rounds have nearly flat trajectories. Without this they would be unable to exploit such positions. However, upon cresting a hill, the tank may expose its thinly armoured underside to enemy weapons.

The deposition of armour around a tank is not uniform; the front is typically better armoured than the sides or rear. Accordingly, normal practice is to keep the front towards the enemy at all times; the tank retreats by reversing instead of turning around. Driving backwards away from an enemy is even safer than driving forwards towards them since driving forwards over a bump can throw the front of the tank up in the air, exposing the thin armour of the underside and taking the gun off the target due to its limited angle of depression.

The tracks, wheels and suspension of a tank are outside the armoured hull and are some of the most vulnerable spots. The easiest way to disable a tank (other than a direct hit in a vulnerable area with a full-power anti-tank weapon) is to target the tracks for a "mobility kill" (m-kill), or target all external visual aids with rubbery cohesive substances such as melted rubber or blackened high viscosity epoxy resins. Once a tank is disabled it is easier to destroy. This is why side-skirts are an important feature; they can deflect heavy machine-gun bullets and trigger the detonation of HEAT rounds before they strike the running gear. Other vulnerable parts of a typical tank include the engine deck (with air intakes, radiators, etc.) and the turret ring, where the turret joins the hull.

When used defensively, tanks are often sunk into trenches or placed behind earth berms for increased protection. The tanks can fire off a few shots from their defensive position, then retreat (reversing) to another prepared position further back and drive behind the berms or into the trenches there. These positions can be constructed by the tank crews, but preparations are better and quicker if carried out by combat engineers with bulldozers. Overhead protection, even if it is fairly thin, can also be very useful since it can help pre-detonate artillery shells and avoid direct hits from above which can be deadly to tanks, by striking them at their thinnest armour. In short, tank crews find as many ways as possible to augment the armour on their vehicles.

Tanks usually go into battle with a round in the gun, ready to fire, to minimize reaction time when encountering an enemy. The US doctrine calls for this round to be a kinetic energy (KE) round, as the reaction time is most important when meeting enemy tanks, to get the first shot (and possibly the first kill). If troops or light vehicles are encountered, the usual response is to fire this round at them, despite it not being ideal—it is difficult and time-consuming to remove a round which is already in the breech. In this case, after the KE round is fired, a HEAT round would normally be loaded next to continue the engagement.

Tanks can be decisive in city fighting, with the ability to demolish walls and fire medium and heavy machine guns in several directions simultaneously. However, tanks are especially vulnerable in urban combat. It is much easier for enemy infantry to sneak up behind a tank or fire at its sides, where it is most vulnerable. In addition, firing down from multi-story buildings allows shots at the soft upper turret armour and even basic weapons like Molotov cocktails, if aimed at the engine air intakes, can disable a tank. Because of these limitations, tanks are difficult to use in city conflicts where civilians or friendly forces might be nearby, since their firepower can't be used effectively.

Read more about this topic:  Armoured Warfare

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