Armchair Cricket - Rules

Rules

When the batsman is faced with a delivery, he or she will be out by playing a card that is different in suit and lower in value. To score runs he or she needs to play a card that is in the same suit and higher in value. (Anything else is a dot ball.) The number of runs is determined by the difference in value. Roughly, if the batsman’s card exceeds the bowler’s by 1, 2 or 3, one run is scored; if by 4 or 5, two runs; if by 6, three runs; if by 7, 8, 9, four runs; if by 10, six runs. (So the only way to score a six is to play a beaut on a dolly.) There are some complications if other rules are being played, especially the two-card shot.

The manufacturer says that with this basic rule, a game can be played but the scores will be unrealistically low (compared to real cricket). There are a number of rules, which are best introduced gradually, which make the game more and more realistic (and require more sophisticated thinking from the players).

The most important are the no-ball rule, the extras, lower-order batsmen and the two-card shot.

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