Rules
When the batsman is faced with a delivery, he or she will be out by playing a card that is different in suit and lower in value. To score runs he or she needs to play a card that is in the same suit and higher in value. (Anything else is a dot ball.) The number of runs is determined by the difference in value. Roughly, if the batsman’s card exceeds the bowler’s by 1, 2 or 3, one run is scored; if by 4 or 5, two runs; if by 6, three runs; if by 7, 8, 9, four runs; if by 10, six runs. (So the only way to score a six is to play a beaut on a dolly.) There are some complications if other rules are being played, especially the two-card shot.
The manufacturer says that with this basic rule, a game can be played but the scores will be unrealistically low (compared to real cricket). There are a number of rules, which are best introduced gradually, which make the game more and more realistic (and require more sophisticated thinking from the players).
The most important are the no-ball rule, the extras, lower-order batsmen and the two-card shot.
Read more about this topic: Armchair Cricket
Famous quotes containing the word rules:
“No rules exist, and examples are simply life-savers answering the appeals of rules making vain attempts to exist.”
—André Breton (18961966)
“There are different rules for reading, for thinking, and for talking. Writing blends all three of them.”
—Mason Cooley (b. 1927)
“One might get the impression that I recommend a new methodology which replaces induction by counterinduction and uses a multiplicity of theories, metaphysical views, fairy tales, instead of the customary pair theory/observation. This impression would certainly be mistaken. My intention is not to replace one set of general rules by another such set: my intention is rather to convince the reader that all methodologies, even the most obvious ones, have their limits.”
—Paul Feyerabend (19241994)