Rules
Each player is dealt seven "red apple" cards; on each card is printed a noun or noun phrase, or possibly a gerund.
The judge (a chosen player) draws a "green apple" card on which is printed an adjective ("scary", "frivolous", "patriotic", etc.), and places it face-up on the table for everybody to see. Then each player (except the judge) chooses a card that they think is the best match for the green apple card, and places it face-down. The judge shuffles the red apple cards, reads them (often aloud), and decides which noun is the best match for the adjective. This decision is subjective; the official rules encourage the judge to pick the match that is "most creative, humorous or interesting".
The player who submitted the chosen red apple card wins the round, and takes the green apple card to signify the win. All players then draw red cards until they have seven again, and the role of "judge" may pass to another person (generally going to the next player in line, though some rules have the round's winner becoming "judge"). Some editions of the game suggest discounting the last red-apple card played, to encourage players to place their cards down more quickly.
The winner is the first player to accumulate a pre-designated number of green apple cards; the more players, the lower the total.
Read more about this topic: Apples To Apples
Famous quotes containing the word rules:
“Lets start with the three fundamental Rules of Robotics.... We have: one, a robot may not injure a human being, or, through inaction, allow a human being to come to harm. Two, a robot must obey the orders given it by human beings except where such orders would conflict with the First Law. And three, a robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.”
—Isaac Asimov (19201992)
“Ideas about life organize perception; names of emotions organize sensations; rules of syntax organize thought. But pain comes on its own.”
—Mason Cooley (b. 1927)
“Rules and particular inferences alike are justified by being brought into agreement with each other. A rule is amended if it yields an inference we are unwilling to accept; an inference is rejected if it violates a rule we are unwilling to amend. The process of justification is the delicate one of making mutual adjustments between rules and accepted inferences; and in the agreement achieved lies the only justification needed for either.”
—Nelson Goodman (b. 1906)