Apollo 13 (pinball) - Gameplay

Gameplay

After starting a game, you have a choice of "Regular" or "Novice" mode. "Regular" is the normal 3-ball arrangement. "Novice" is timed play; the player has 2 minutes when any drained balls are autoplunged, and after the 2 minutes expires, the game is over when the ball(s) on the field drains.

You can start a game in "League" mode by holding the left flipper button in while starting a game, and "Wizard" mode by holding the right flipper button in.

There are 9 Missions; after doing all of them, Master Alarm is lit at the right saucer. The Missions are:

  • Orbiter
  • CO2
  • Manual Burn
  • Rocket 2-Ball
  • Moon's Gravity
  • Under Volt
  • Life Support
  • Docking
  • Lite Extra Ball

Once the 9 missions have finished, the wizard mode Master Alarm will start. It's a 40-second frenzy where every target scores 1 million and adds 1 million to a Jackpot that is lit at the Blastoff ramp. The Jackpot does not reset after collecting it, and does not have a limit. This round can be worth many points if the player has mastered the ramp shot.

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