Features
ANTIC's inherent hardware capabilities:
- 14 different Playfield graphics modes
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- 6 character modes
- 4 types of font/glyph rendering
- 8 map modes
- 6 character modes
- Output a variable number of blank scan lines
- Display modes can be mixed onscreen
- Vertical Overscan
- Horizontal Overscan
- Vertical coarse scrolling
- Vertical fine scrolling
- Horizontal coarse scrolling
- Horizontal fine scrolling
- Soft, redefinable character set.
- Performs the DMA for CTIA/GTIA to produce Player/Missile graphics
- Trigger a CPU-serviced interrupt routine at specific scan lines
- Non-fixed RAM. This allows RAM for graphics features to be located almost anywhere in the 16-bit memory address range. This applies to:
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- Display lists.
- Playfield Graphics data
- Character set fonts
- Player/Missile Graphics data
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