Ankh-Morpork Assassins' Guild - Structure and Activities

Structure and Activities

Pratchett describes the Assassins' Guild in The Art of Discworld as a typical British public school with the knobs turned up to eleven. Like a British public school, it is divided into houses, often named for a deadly animal. The most oft-mentioned is Viper House, though Scorpion, Tree Frog, Raven and Cobra Houses have also been mentioned. Initially a purely male institution, it has recognised female students as being at least equal to their brothers in the matter of inventive killing, and has opened Black Widow and Mantis Houses for girls.

The Assassins' Guild is known for providing the best education in Ankh-Morpork. Most of the nobility in the city (and beyond) send their children there. Very few actually become assassins; many who attend do not learn valuable weapon skills, but are mainly there for the arts courses. These students are known as Oppidans, from the Latatian for "town" (see Town and gown). Guild graduates can be expected to be at home in any company, and to be able to play at least one musical instrument. However, those who do not graduate are generally never seen again; as noted in Wyrd Sisters, the Guild is fond of competitive examination, and Pyramids mentions that the Guild is "easy to get into and easy to get out of; the trick was to get out upright." It is implied, though not confirmed, that Oppidans are not included in this.

When an assassin reaches the end of his final year, he must undertake a "final exam" known as 'The Run', which consists of an oral test, a run through an obstacle course at night in Ankh-Morpork and the targeted killing of a single individual. As described in Pyramids, it is designed to test all aspects of the trade, including covert maneuvering, climbing, trap evasion, contingency planning, and (at the end) the ability to actually line up your target and finish the job—all under pressures akin to a real contract (failure is always fatal, and students have bounties on them during 'The Run'). To prepare for 'The Run', the Guild encourages particularly competitive forms of recreation; in particular the "Wall Game" (far more sadistic than the real-world Eton wall game, it is essentially an extreme hybrid of rock-climbing and dodgeball), and Stealth Chess. Furthermore, a school sport is edificing—the climbing of buildings, often done on unusual/notable buildings in the city itself, with each major building having a rating out of 10 representing how difficult it is to climb (as noted in Pyramids). School houses have their own teams, and the teams compete against one another.

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