Ankh-Morpork Assassins' Guild - Code of Conduct

Code of Conduct

The Assassins' Guild has a strict code of conduct. It is considered absolutely unforgivable for an Assassin to kill (or as they refer to it, "inhume") for any reason other than being paid to do so. Of course, to distinguish themselves from common hitmen, the assassins' code also demands that they be paid a very large amount to do so. Typical Guild contracts have the Guild taking half of the payment, with the Assassin keeping the remainder. The code also demands Assassins never reveal the source of the contract. After an inhumation they must by law always leave a receipt. They must also give the client (they view the victim as the client) a sporting chance, and thus are forbidden from accepting contracts on those who are unable to defend themselves (though for their purposes, anyone wealthy enough to afford bodyguards is considered able to defend themselves, whether they have actually hired any or not). With this in mind the Guild strongly disapproves of firearms (which are, in any case, extremely uncommon on the Disc), and also of most (but not all) other mechanical or chemical weapons. Also, it is apparent that the Guild will only accept one contract per client (who would be relieved to know that only one Assassin is planning to kill them), as mentioned in Making Money. They also frown on performing jobs on the street (again to distance themselves from common hitmen) and prefer to service a client in his/her home or place of business (Feet of Clay).

It is accepted that an Assassin may find it necessary to inhume bodyguards, including other Assassins, while on a commission. However, if these can be incapacitated without being killed, it is considered good manners to do so.

In very rare cases, usually of personal offence, the head of the Assassins' Guild may stretch some of those rules, if only to make a statement. This was described by Dr Cruces as "Inhumation with extreme impoliteness", and by Lady T'malia in Pyramids as "Termination with extreme prejudice". This procedure requires not only that the victim be inhumed in an extremely thorough way, but that the victim's associates and employees be also intimately involved, along with the business premises, the building, and a large part of the surrounding neighbourhood, so that everyone involved knows that the man has been unwise enough to make the kind of enemies who can get very angry and indiscriminate.

It is also the case that the rules may be relaxed if the Assassin is "outside civilisation" (the Überwald area is considered outside civilisation, as are the more remote areas of Klatch. The Assassins have not, as yet, been known to operate in the Counterweight Continent or FourEcks).

An Assassin must always act with style. Without style, he's just an expensive thug. They must always dress stylishly in black (which, although not the best colour for being unseen at night, is the correct colour for being an Assassin) and must always seem vaguely bored and, if possible, slightly foreign.

The rules of Assassination are so utterly formalised and strict that anyone with a strategic mind, a decent budget, and a firm knowledge of their code can usually avoid death at their hands, as Commander of the City Watch Sam Vimes has proved many times. The Commander has been so difficult to inhume that as of the events of The Fifth Elephant, the last time the Guild was approached, no one stepped forward to accept the contract, despite the six-hundred-thousand dollar fee (p.131), and by Night Watch he was off the register entirely, preventing any one from taking out a contract on him, an order so powerful that only Lord Vetinari has ever been "struck off" before (though this was largely for political reasons - namely that Vetinari was infinitely preferable to both most of the other Patricians in recent history and any likely alternatives). Vimes has petitioned for the decision to be overturned.

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