Video Game Development
He began his career at MicroProse Software, where he was responsible for games such as Kennedy Approach, Gunship, F-15 Strike Eagle II, F-19 Stealth Fighter and F-15 Strike Eagle III, as well as science fiction titles Lightspeed and Hyperspeed.
In 1993, Hollis joined Origin Systems, where he was responsible for creating games for Electronic Arts' Jane's Combat Simulations brand. Among the simulations created at Origin are AH-64D Longbow, Longbow 2 and Jane's F-15. In 1996, GameSpot named him as the number five in their listing of the Most Influential People in Computer Gaming, "honored for helping to bring back serious flight simulations that don't alienate beginners."
When Origin changed its focus to online games, he moved around within Electronic Arts and was working on NASCAR games and a Harry Potter online game.
He returned to Origin in 2003 after two years of retirement, where he oversaw the development of Ultima X, which was cancelled before release in 2004. Later, he served as president of Fastlane Games, Inc., working on the development of a massively multiplayer online game for NCsoft before retiring again in 2006.
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Famous quotes containing the words video game, video, game and/or development:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
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