Android (board Game) - Gameplay - Plot Cards

Plot Cards

Each player also has a Plot for each week randomly chosen (with some exceptions for certain Investigators) from a pile of Plot Cards unique to each character. Players try to accumulate Good Baggage on their Plots, while opponents look for opportunities to place Bad Baggage on the player's Plots with Dark Cards or other abilities. At the end of three game days, Plots are determined to have ended well or badly (if the total number of Baggage is negative or zero, the Plot ends badly; if the total number of Baggage is positive, the Plot ends well). They then move on to the second half of the Plot (selecting the new Plot Card as directed). At the end of the 6th day of that week, Plots are resolved, and a player can earn Victory Points (or negative Victory Points) depending upon how the Plots resolve ("Happy Endings" or "Sad Endings"). For example, one of Louis's Plots deals with his failing marriage, and it could resolve in a number of ways, from him and his wife reconciling, his wife getting pregnant, or even a divorce or his wife getting killed.

Read more about this topic:  Android (board Game), Gameplay

Famous quotes containing the words plot and/or cards:

    The plot! The plot! What kind of plot could a poet possibly provide that is not surpassed by the thinking, feeling reader? Form alone is divine.
    Franz Grillparzer (1791–1872)

    The world is a puzzling place today. All these banks sending us credit cards, with our names on them. Well, we didn’t order any credit cards! We don’t spend what we don’t have. So we just cut them in half and throw them out, just as soon as we open them in the mail. Imagine a bank sending credit cards to two ladies over a hundred years old! What are those folks thinking?
    Sarah Louise Delany (b. 1889)