American McGee - Career

Career

McGee began his career at id Software, working on level design, music production, sound effects development, and programming in such games as Doom II, Quake, and Quake II. In 1998, he was fired from Id and joined Electronic Arts, where he worked as creative director on several projects, including American McGee's Alice (with Rogue Entertainment). After finishing Alice, McGee left EA to found his first company, The Mauretania Import Export Company.

Partnering with Enlight Software, McGee released the games Scrapland in 2004 and Bad Day L.A. in 2006. The planned American McGee's Oz, which was to be produced in conjunction with Ronin Games, was canceled over financial difficulties at Atari. American McGee's Grimm, developed by his Shanghai-based game development studio Spicy Horse for the online service GameTap, was released in twenty-three weekly episodic segments, starting in 2007.

At the 2009 D.I.C.E. Summit, Electronic Arts CEO John Riccitiello announced that a sequel to American McGee's Alice is in development for PC, PlayStation 3 and Xbox 360 by American McGee's Spicy Horse studio. In July 2010, at the EA Showcase in San Francisco, Spicy Horse and EA announced that sequel's title, Alice: Madness Returns, released less than one year after its announcement, on June 14, 2011.

More recently, McGee's Spicy Horse expanded to include another brand, Spicy Pony, to produce digital mobile media games for the iPhone platform. Their first title, DexIQ, was released in early December 2009, and its follow-up, Crooked House, was released in March 2010 (both had iPad versions released in June 2010).

On December 17, 2010 McGee's old company The Mauretania Import Export Company was dissolved and all intellectual property was transferred to Spicy Horse.

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