Ambiophonics - Results & Limitations

Results & Limitations

By repositioning speakers closer together to create a stereo dipole, and using digital signal processing (DSP) such as free RACE (Recursive Ambiophonic Crosstalk Elimination) or similar software, ambiophonic reproduction is able to generate wide auditory images from most ordinary CDs/LPs/DVDs or MP3s of music, movies, or games and, depending upon the recording, restore the lifelike localization, spatiality, and tone color they have captured. For most test subjects, results are dramatic, suggesting that Ambiophonics has the potential to revitalize interest in high-fidelity sound reproduction, both in stereo and surround.

Additionally, ambiophonics provides for the optional use of concert-hall or other ambience impulse response convolution to generate hall ambience signals for virtually any number and any placement of surround speakers. But ambiophonics is not for theaters, auditoriums, or any large groups. Ambiophonics can usually accommodate more than one listener since one can move back and forth along the line bisecting the speakers. Precisely because of the higher level of envelopment along this line, the loss of realism when one moves away from the center line is more dramatic in the case of Ambiophonics than stereo. The listening area can be enlarged with ambience convolution, whereby surround speakers mimic the contributions of concert-hall walls.

Ambiophonics methods can be implemented in ordinary laptops, PCs, soundcards, hi-fi amplifiers, and even modest loudspeakers with consistent phase response, especially in any crossover regions. Neither true-binaural (dummy head with pinna) recordings nor head tracking are required, as with headphone-binaural listening. Commercial products now implement ambiophonics DSP, although tools for use on PCs are also available online.

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