Alignment (Dungeons & Dragons)
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In the Dungeons & Dragons fantasy role-playing game, Alignment is a categorization of the ethical (Law/Chaos axis) and moral (Good/Evil axis) perspective of people, creatures and societies.
Early editions of Dungeons & Dragons allowed players to choose between three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying the opposite; and neutral, meaning neither. Advanced Dungeons & Dragons introduced a second axis of good, neutral and evil, offering a combination of nine alignments.
The nine alignments can be represented in a grid, as follows:
Lawful Good | Neutral Good | Chaotic Good |
Lawful Neutral | Neutral | Chaotic Neutral |
Lawful Evil | Neutral Evil | Chaotic Evil |
This schema of nine alignments was used throughout the first and second editions of Advanced Dungeons & Dragons, as well as the successor game, the third edition of Dungeons & Dragons. The fourth edition of Dungeons & Dragons, released in 2008, reduced the number of alignments to five: Lawful Good, Good, Unaligned, Evil, and Chaotic Evil.
Read more about Alignment (Dungeons & Dragons): History, Alignments, Effect