Alien Breed 3D II: The Killing Grounds - Gameplay

Gameplay

With the success of Alien Breed 3D, Team17 decided to follow it up with a sequel. This time Team17 was aiming even higher, hoping to recreate something similar to the Quake engine on an Amiga. Team17 had included two versions of the game spread over 5 disks: one with high-quality sound and textures, the other with reduced quality versions. The reduced version was supposedly able to run on a non-expanded Amiga 1200, although the game ran slowly.

Their project, however, was perhaps over-ambitious. Most Amigas of the time struggled to run the game, even with upgraded RAM and accelerator cards. Even with the fastest CPU at that time (MC68060 @ 66 MHz), the game could not be played smoothly with high details in fullscreen. Most Amiga enthusiasts have only been able to play the game in recent years using emulation.

Poor level design, no collision-detection with monsters, and repetitive sounds did nothing to aid the gameplay experience.

An editor was shipped with the game, allowing users to create their own levels.

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