Alex Evans is a UK based video games developer. Evans previously worked at Guildford-based Lionhead Studios and developed the video game Rag Doll Kung Fu independently. He is the co-founder of Media Molecule, a video games studio based in Guildford, Surrey, United Kingdom. The studio's first project was a cooperative platformer for the PlayStation 3 entitled LittleBigPlanet, which received worldwide acclaim and won several gaming awards. Evans contributed to LittleBigPlanet by creating a games engine for it. Evans has also been the figurehead for advertising the game to reviewers, and helping Sony showcase the game at various expos. For example, at E3 2008, Evans helped Sony showcase their quarterly sales via a specially created LittleBigPlanet level. Ever since appearing and discussing LittleBigPlanet for the first time at the game developers' conference 2007, Evans has been renowned in the gaming world.
Evans was active in the Demoscene during the 1990s and was known by the handle "Statix". Most of his work was highly acclaimed – 303 is one of the first demos to include an entire vocal track (compressed into a standard module by a custom MPEG-packer) in the music, while Tomthumb and Staying Pictures are one of the first "generative" demos, the former being a winner of Most Original Concept at the 2002 Scene.org Awards.
Famous quotes containing the words alex, evans and/or game:
“My smiling child
Named for a noble ancestor
Great hunter or warrior
You will be one day.
Which will give your papa pride
But always I will remember you thus.”
—African Lullaby. As quoted in Roots, by Alex Haley (1976)
“Silver bells, silver bells,
Its Christmas time in the city.”
—Ray Evans (b. 1915)
“One of lifes primal situations; the game of hide and seek. Oh, the delicious thrill of hiding while the others come looking for you, the delicious terror of being discovered, but what panic when, after a long search, the others abandon you! You mustnt hide too well. You mustnt be too good at the game. The player must never be bigger than the game itself.”
—Jean Baudrillard (b. 1929)