Air Hockey - Gameplay

Gameplay

Competitive (tournament) play is usually distinguished by the following:

  • The mallet is gripped behind the knob using one's fingertips, not on top of it. This allows more wrist action and helps the player to move the mallet around the table faster.
  • For basic defense, the mallet is kept centered at least 8 inches out from the goal. In this position, very slight movements to the left and right will block virtually all straight shots. To block bank shots, one pulls back quickly to the corners of the goal. This is known as the "triangle defense".
  • Shots are often hit out of "drifts", where the puck travels in set patterns designed to throw off the opponent's expectations and timing. The most popular drifts are the "center", "diamond", "diagonal", and "L".
  • Shots are often organized into "combos", meaning groups of shots which are hit with the same apparent delivery but opposite directions, caused by hitting the puck at slightly different locations on the mallet. For example, a transverse motion of the right arm can lead to a "cut shot" to the left corner of the opponent's goal or a "right wall under" (bank off the right wall, into the right corner of the opponent's goal).


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