Age of Mythology

Age of Mythology (commonly abbreviated to AoM), is a mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on October 30, 2002 in North America and a week later in Europe.

A spin-off from the Age of Empires series, Age of Mythology takes inspiration from the myths and legends of the Greeks, Egyptians, and Norse, rather than from actual history. However, many gameplay elements are similar to the Age of Empires series. Its campaign follows an Atlantean admiral, Arkantos, who is forced to travel through the lands of the game's three cultures, hunting for a cyclops who is in league with Poseidon against Atlantis.

Age of Mythology was commercially successful, going platinum four months after its release after selling over one million units. The game's critical reception was generally positive: it scored 89% on both Game Rankings and Metacritic.

Read more about Age Of Mythology:  Gameplay, Campaign, Development, Reception

Famous quotes containing the words age of, age and/or mythology:

    The beginnings of altruism can be seen in children as early as the age of two. How then can we be so concerned that they count by the age of three, read by four, and walk with their hands across the overhead parallel bars by five, and not be concerned that they act with kindness to others?
    Neil Kurshan (20th century)

    At this age [9–12], in contrast to adolescence, girls still want to know their parents and hear what they think. You are the influential ones if you want to be. Girls, now, want to hear your point of view and find out how you got to be what you are and what you are doing. They like their fathers and mothers to be interested in what they’re doing and planning. They like to know what you think of their thoughts.
    Stella Chess (20th century)

    It is not the literal past that rules us, save, possibly, in a biological sense. It is images of the past.... Each new historical era mirrors itself in the picture and active mythology of its past or of a past borrowed from other cultures. It tests its sense of identity, of regress or new achievement against that past.
    George Steiner (b. 1929)