Afterlife (video Game) - Structures

Structures

There are many different structures available in the game to assist the functioning of the afterlife.

  • Fate Structures are the main component of the afterlife. They are available in eight varieties: one for each sin/virtue, and "generic" fate structures which can accommodate SOULs of any sin or virtue. Unlike other buildings, fate structures themselves are not built, players merely provide zoning for them. The structures are created on their own when SOULs begin to inhabit the zoned area. All fate structures begin as small single-tile buildings, but have the potential to evolve into larger structures. There are typically twelve different structures of each type, with the largest being a 3x3 tile building, but generic structures have more possibilities, the largest of which is a 4x4 building.
  • Gates Are the means by which SOULs enter the afterlife. Gates come in different sizes; bigger gates allow more SOULs to pass through the gate each year.
  • Karma Stations Are where SOULs go to be reincarnated. Karma Stations must be connected by Karma Track to one of several Karma Portals, permanent structures which dot the landscape at the outset of the game.
  • Topias are built to house angelic and demonic workers, so that they don't have to commute from other afterlives. Topias are known as Utopias in Heaven and Distopias in Hell.
  • Training Centers are used to train SOULs into angels and demons so that they may join the afterlife's workforce.
  • Ports serve to ferry SOULs across rivers, and are the only means by which the rivers of Heaven and Hell can be traversed.
  • Banks must be built in order to take out loans. Each bank has available a predetermined amount of money for lending. Loans are taken out for periods of 100 years. At the end of that time, the loan must be repaid. The payment terms are different in each realm. Heavenly banks charge a small yearly interest rate, and if the loan is not paid back in 100 years, the bank simply continues to charge interest until the loan is repaid. In Hell, no interest is charged, but the full sum of the loan must be repaid after 100 years, or the bank will start deducting money directly from the player's yearly salary.
  • Ad Infinitum Siphons can be connected to rocks in order to "empower" buildings. Without power from a siphon, fate structures will only reach half of their capacity potential.
  • Special Buildings are given by The Powers That Be upon reaching certain population milestones in Heaven or Hell. There are five Special Buildings available for each realm. Each building ties into one of the five senses, making Heaven an exquisite marvel or Hell a torturous pit for that particular sense.
  • Limbo Structures are taverns which are capable of entertaining SOULs for years at a time. If a SOUL cannot find their appropriate reward or punishment (usually because all the structures of that type are full), then it will be considered a "lost SOUL", which will result in deductions from the player's next paycheck. Limbo Structures will keep SOULs busy while the player remedies whatever situation is causing SOULs to be lost.
  • Omnibolges (as they are known in Hell) and Love Domes (as they are known in Heaven) are large buildings that are capable of housing vast numbers of SOULs with no maintenance whatsoever. Each Omnibolge or Love Dome is a complete, miniature Heaven or Hell unto itself, meaning that they are capable of performing all the functions of that realm, including reincarnation. These structures are available very late in the game--they can be accessed only when the population of Heaven or Hell has reached one billion SOULs. At this point, the game can be considered "ended" or "won" because these structures make any further care of the game unnecessary.

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