Afterlife (video Game) - Bad Things

Bad Things

Bad Things can happen in the afterlife, which are akin to natural disasters. Their occurrence is random, but each one can be repelled by one of the Special Buildings that are granted as rewards for reaching population milestones.

  • Birds of Paradise: Birds fly over Heaven, depositing droppings that reduce the efficiency of structures for up to 75 years.
  • Bats Out of Hell: Bats fly over Hell, depositing guano that reduces the efficiency of most of structures for up to 75 years. However, this is Hell, so the guano actually increases the efficiency of fate structures while it is present. After all, the only thing worse than being in Hell is being in Hell while covered in bat droppings.
  • Heaven Gets the Blues: Rainclouds cover the Heavenly landscape, completely shutting down everything they encompass for up to 75 years.
  • Hell Freezes Over: Sections of Hell undergo a deep freeze, and are completely incapacitated for up to 75 years. Demons tend to build snowmen during this time, which cannot be removed until the region thaws out.
  • Paradise Pair O' Dice: A pair of dice tumbles across Heaven, destroying anything in its path.
  • Disco Inferno: A giant demon begins dancing across Hell, demolishing anything in his path.
  • Heaven Nose: A giant nose flies over Hell, sucking up random tiles and depositing their equivalents in Heaven.
  • Hell in a Handbasket: A picnic basket flies over Heaven, picking up random tiles and depositing their equivalents in Hell.

Bad Things can be disabled via an in-game menu. However, doing so decreases the player's SOUL rate by half, which means that the amount of money received each year will be half as much as normal.

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