Aero Tech - Total Warfare / Strategic Operations

Total Warfare / Strategic Operations

Forth edition of the Aerospace rules, Aerotech 2R (Revised)" was re-organized when Battletech relaunched itself in 2006.

The fifth version of the play & construction rules for Aerospace units of Battletech in new rule set series named Total Warfare. The playing/construction rules are now being broken up into two sets of rules: Tournament and NonTournament.

Tournament play rules cover from small craft, fighters, and dropships are placed in the Tournament rules sets for play: Total Warfare and construction in TechManual.

Non-Tournament rules cover larger units or formations: Fighter Squadrons, Jumpships, Warships, and Space Stations. These rules are found in Strategic Operations or simply known as (SO) or (Strategic Ops). These enhancements have been added so to be able to integrate with BattleForce rules set to be able to operate large formation(s) of Aerospace units including larger units with the ground assets. In addition, numerous optional Advance Rules have be included in SO for Aerospace play and construction of advanced aerospace units. In addition, SO also provides for clear rules for interaction with ground units, and abstract game play for the Large & Small Aerospace units would be fore more a campaign setting requiring more details for casual game play.

Tactical Operations another Total Warfare series advance rules book, includes new Advanced Aerospace type equipment which is considered non-Tournament.

New units and historical units were added & reprinted in 2008's Technical Readout: 3075.

Previous publications are compatible or converted for use in Total Warfare series of rules books.

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