Aerith Gainsborough - Concept and Creation

Concept and Creation

Aerith was designed by Tetsuya Nomura, with influence from director and scenario writer Yoshinori Kitase and Hironobu Sakaguchi, whilst Yoshitaka Amano created conceptual artwork which also helped to influence her design. She has green eyes and long brown hair tied in a braid with a pink ribbon. She wears a long pink dress, a bolero jacket, and brown hiking boots. The long dress was designed to appear ladylike and as a contrast to Tifa Lockhart's miniskirt. During development, Aerith was supposed to be Sephiroth's sister as both designs resembled each other, but they were made former lovers with Aerith remembering Sephiroth when meeting Cloud as both are ex-SOLDIERS. Late during development, Aerith's first love was changed to Zack Fair.

Her green eyes were meant to symbolize nature and also served as another contrast to Tifa's brown eyes. Nomura did not change much of Aerith's design for Advent Children, but her design was updated in Kingdom Hearts with the removal of her bolero jacket, which made her attire appear more as Amano had originally drawn her. Other changes included the addition of bracelets and a belt. Nomura modified her dress in Before Crisis, adding white and green colors, and this version was also used as the basis for her design in Kingdom Hearts II.

Aerith's original Japanese name is エアリス Earisu, . This was transliterated to "Aeris" in Final Fantasy VII and Final Fantasy Tactics, but in later products has been changed to "Aerith". Both transliterations have basis, as the Japanese "su" (ス) is used when transcribing "s" (/s/) and "th" (/θ/) to Japanese. However, official Japanese material uses the spelling "Aerith", and developers have stated that "Aerith" is a near-anagram of "Earth". Prior to the game's release, Western gaming magazines, such as the May 1996 issue of Computer and Video Games, also referred to her as "Aerith".

In early planning stages of Final Fantasy VII, Aerith was to be one of only three protagonists; herself, Cloud and Barret. During a phone call to Kitase, it was suggested that at some point in the game, one of the main characters should die, and after much discussion as to whether it should be Barret or Aerith, the producers chose Aerith. Nomura stated in a 2005 Electronic Gaming Monthly interview: "Cloud's the main character, so you can't really kill him. And Barrett... well, that's maybe too obvious." While designing Final Fantasy VII, Nomura was frustrated with the "perennial cliché where the protagonist loves someone very much and so has to sacrifice himself and die in a dramatic fashion to express that love." He found this trope appeared in both films and video games from North America and Japan, and asked "Is it right to set such an example to people?" Kitase concludes:

In the real world things are very different. You just need to look around you. Nobody wants to die that way. People die of disease and accident. Death comes suddenly and there is no notion of good or bad. It leaves, not a dramatic feeling but great emptiness. When you lose someone you loved very much you feel this big empty space and think, 'If I had known this was coming I would have done things differently.' These are the feelings I wanted to arouse in the players with Aerith's death relatively early in the game. Feelings of reality and not Hollywood. —Yoshinori Kitase, Edge, May 2003

Nomura further states that "Death should be something sudden and unexpected, and Aerith's death seemed more natural and realistic." Similarly he says that "when I reflect on Final Fantasy VII, the fact that fans were so offended by her sudden death probably means that we were successful with her character. If fans had simply accepted her death, that would have meant she wasn't an effective character." From the original release of the game, rumors have circulated that Aerith can be resurrected in or that the original plan was to have her come back, but this was scrapped in development. Nomura has categorically stated that neither of these rumors were ever true; "the world was expecting us to bring her back to life, as this is the classic convention." A lengthy petition asking for Aerith's revival by Japanese players was sent to Kitase, however, he dismissed it, pointing out that "there are many meanings in Aerith's death and could never happen."

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