Adventures in Blackmoor - Reception

Reception

Graeme Davis reviewed Adventures in Blackmoor for White Dwarf #86, calling the adventure "a device to get the Player characters into the world of Blackmoor from wherever they happen to be at the time". Davis felt that having the adventure take place in three versions of the same inn "cuts down on the map requirement but can lead to a static feel in play". He noted that while the adventure's introduction links it to X1 Isle of Dread, the device could be used in any game world. He felt that ending the adventure in an old-fashioned "zoo-dungeon" was disappointing, "reminding us of Blackmoor's origins", but that the clues leading to the second part of the adventure were intriguing.

Davis felt that the background provided on Blackmoor was interesting information, but was too little for Dungeon Masters to base further adventures on the setting. He found that the adventure only has one core idea that doesn't get explored much. He was also disappointed that Blackmoor wasn't explored much "despite the colour map which comes as part of the package". Davis does note that players familiar with TSR and Judges' Guild products of the late 1970s would get a feeling of nostalgia from this adventure, and that the "zoo-dungeon" is "well written and set out, with a reasonable plot, and should provide an interesting and enjoyable session's play", despite how such adventures had become old fashioned by the time this module was published. He concluded the review by stating that the module "makes a reasonably good introduction to Blackmoor, but a lot will rest on DA2 and the rest of the series; as a campaign starter DA1 has a lot going for it, but it will stand or fall on what comes next".

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