Adventures in Blackmoor - Plot Summary

Plot Summary

Adventures in Blackmoor is a scenario set in the land of Blackmoor, 3000 years before other D&D scenarios by TSR. The player characters are transported from their "modern" time to the time of Blackmoor and must rescue King Uther from The Prison Out of Time.

The adventure takes place in three parts inside an inn. The first part of the adventure takes place in a dungeon setting. Clues found in the inn lead to the second part of the adventure. The inn shifts between dimensions for the second part of the adventure, which concerns itself with certain changes taking place inside the inn as it shifts. In the third and final part of the adventure, the inn shifts to another dungeon.

The final 20 pages of the adventure give a description of Blackmoor, and detail 38 prominent NPCs from the setting. The module includes campaign setting material on Blackmoor and the Thonian Empire.

Read more about this topic:  Adventures In Blackmoor

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