Introduction
Twelve core modules provide representations of nearly every troop type, vehicle, and weapon to see combat action from any nationality involved in World War II. Each module comes with 6 to 20 researched situations depicting historical battles. These scenarios are printed on card stock with specifications of game length, mapboard configuration, counters involved, special rules for the conditions of the particular battle such as weather, and victory conditions. In addition to the scenarios published in the modules, there are numerous other sources for scenarios, both official and unofficial. There is also a detailed set of instructions in the ASL Rulebook for Design Your Own (DYO) scenarios based on a point-purchase system.
Additional variations on ASL include Deluxe ASL (DASL), which was a short-lived experiment in fusing miniature wargaming with ASL; Historical ASL (HASL), which used historically accurate maps, usually in a campaign setting where the outcome of one scenario affected the setup of following scenarios; Solitaire ASL (SASL) with many rules changes for fog of war and command to enhance solitaire play; and the ASL Starter Kits (ASLSK), a series of stand-alone introductory kits.
The game was first published by Avalon Hill in 1985 as a successor to the award-winning Squad Leader series, on which the game is based and from which the rules and components were directly developed. By the time the fourth and final installment of Squad Leader debuted, there were four separate rulebooks in existence with poorly integrated and sometimes contradictory rules. For example, U.S. forces had lower morale and were disadvantaged by the use of morale ratings to determine the ability to push ordnance through snow or mud, but there is no real reason for morale to affect such an attempt. It was clear that the system had grown in ways never dreamed of in 1977; large amounts of "nutmail" to Avalon Hill convinced the developers of the need to streamline the rules.
Read more about this topic: Advanced Squad Leader
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